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  • Tips on Developing an MMO Economy, Part I

    A lot of people e-mailed me about my other MMO related articles, and expressed their wish to do a follow up with an article about setting an MMO economy, and here you have it. But first a disclaimer: This article is for your information only, and you should not trust everything you read here. Some advice might work for you, and some might not, ...
    Posted to notes (Forum) by kiamori on March 18, 2007
  • publishing/media

    http://gillen.cream.org/wordpress_html/?page_id=693
    Posted to notes (Forum) by kiamori on December 8, 2006
  • Smoke

    here is some script for large black smoke, not sure if it is what you&#39;re looking for. just add it to a existing script file (chimneyfire.cs, or equivalent or create a new .cs file and make sure you exec it in your game.cs script). datablock ParticleData(ChimneyFire3) { textureName = &quot;~/data/shapes/particles/smoke&quot;; ...
    Posted to notes (Forum) by kiamori on December 8, 2006
  • Add minimap to TSE

    To use this resource: 1. Copy guiCommanderHud.cc to your engine/gui subfolder. 2. Open your IDE of choice (or a text editor if that&#39;s what you like). 3. Add the source file to your project so it will be compiled into Torque. 4. Do a clean rebuild. 5. Go to the GUI of your choice and add a GuiCommanderHud to it. Poof, instant ...
    Posted to notes (Forum) by kiamori on December 8, 2006
  • Compile TGEA/TSE in VS8

    Note about using Visual Studio 8 (2005) Express Edition - as at 1/5/06&nbsp; To compile TSE using MS Visual Studio 2005 Express you will need to install the Windows platform SDK - follow the link from within Visual Studio&#39;s &quot;Start Page&quot; for &quot;Install PSDK&quot; -Update----------------------------------- For us noobs to ...
    Posted to notes (Forum) by kiamori on December 7, 2006
  • package to deploy

    TGE/TGEA - copy example/* into another dir - delete all .cs/.gui in that copy(leave only .dso&#39;s) so your users cant see torquescript code - create simple installer(using for example NSIS,http://nsis.sf.net)
    Posted to notes (Forum) by kiamori on December 7, 2006
  • MMORPG tutorials

    http://www.garagegames.com/index.php?sec=mg&amp;mod=resource&amp;page=view&amp;qid=8269
    Posted to notes (Forum) by kiamori on December 7, 2006
  • Software tools

    http://www.daz3d.com/program/&nbsp;&lt;- current owners of bryce3D http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/&nbsp;Build &amp; Compile
    Posted to notes (Forum) by kiamori on December 7, 2006
  • Project note: 0001

    putting together a team: http://www.garagegames.com/mg/forums/result.thread.php?qt=53195
    Posted to notes (Forum) by kiamori on December 4, 2006
  • real world landscape

    http://tdn.garagegames.com/wiki/TGE/WorldBuilding/Real_World_Terrain Terrain block square size shoule be set to 2 to make it nice and smooth
    Posted to Developers (Forum) by kiamori on November 30, 2006
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