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A lot of people e-mailed me about my other MMO related articles, and expressed their wish to do a follow up with an article about setting an MMO economy, and here you have it. But first a disclaimer:
This article is for your information only, and you should not trust everything you read here. Some advice might work for you, and some might not, ...
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http://gillen.cream.org/wordpress_html/?page_id=693
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here is some script for large black smoke, not sure if it is what you're looking for. just add it to a existing script file (chimneyfire.cs, or equivalent or create a new .cs file and make sure you exec it in your game.cs script).
datablock ParticleData(ChimneyFire3)
{
textureName = "~/data/shapes/particles/smoke";
...
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To use this resource:
1. Copy guiCommanderHud.cc to your engine/gui subfolder.
2. Open your IDE of choice (or a text editor if that's what you like).
3. Add the source file to your project so it will be compiled into Torque.
4. Do a clean rebuild.
5. Go to the GUI of your choice and add a GuiCommanderHud to it. Poof, instant ...
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Note about using Visual Studio 8 (2005) Express Edition - as at 1/5/06
To compile TSE using MS Visual Studio 2005 Express you will need to install the Windows platform SDK - follow the link from within Visual Studio's "Start Page" for "Install PSDK"
-Update----------------------------------- For us noobs to ...
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TGE/TGEA
- copy example/* into another dir
- delete all .cs/.gui in that copy(leave only .dso's) so your users cant see torquescript code
- create simple installer(using for example NSIS,http://nsis.sf.net)
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http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8269
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http://www.daz3d.com/program/ <- current owners of bryce3D
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ Build & Compile
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putting together a team:
http://www.garagegames.com/mg/forums/result.thread.php?qt=53195
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http://tdn.garagegames.com/wiki/TGE/WorldBuilding/Real_World_Terrain
Terrain block square size shoule be set to 2 to make it nice and smooth
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